In the game, our crew once had a verbal diplomatic agreement with a dominant force known as “Molon Labe”. That alliance wasn’t just a strategic decision—it became the inspiration for a storyline that now breathes within the pages of The Siren’s Call. The characters of Justin Quiet, Stryker, Drinky Crow, S, John Silver, and James Korn all carry echoes of those turbulent times.
At first, diplomacy reigned. Like Ambrose, I approached conflict with logic, compassion, and hope for peace. But one message—just one—sparked fury, and suddenly, we were no longer allies. And what followed? Days under siege.
Our players were exhausted. Some had moved on to other games. The few of us who stayed fought long, grueling battles under the relentless pressure of official server timers—eight hours of non-stop, real-time combat. My fingers ached, my head pounded, and more than once, I asked myself: For what?
Base after base was destroyed. Everything we’d worked for disappeared with each raid. And adding fuel to the fire? A close friend of mine happened to play with Molon’s rival crew—the very crew we’d later ally with. The fallout from that connection fractured our original agreement, deepening the divide.
From Digital Fury to Fictional Fire
The emotional toll was heavy. I don’t thrive on adrenaline—I’m a storyteller, not a warrior. But that week, I fought like hell. And not just in-game.
One day, during a particularly heated session of banter between our crew and Molon Labe, I snapped. They said I was “just another woman riding the coattails of her husband.” My blood boiled. My vision blurred. My hands trembled as fury poured from my lips and fingers alike. My crew heard it all in Discord—I was done being underestimated.
Like Ambrose, I declared it plainly: I ride the coattails of no one.
In the chaos that followed, our armored dock was obliterated. I rushed to delete anything valuable before our enemy could claim it, only to be struck down when they accessed their old galleon (previously stolen) using a forgotten pin code. As I watched my character fall, something inside me ignited.
In one final act of defiance, I yelled into Discord:
“Pop the damn planks.”
If they wanted our ship, they’d get nothing.
My husband and I watched as the once-mighty galleon sank beneath the waves—a symbolic end to a hard-fought war, and my personal “screw you too.”
From Conflict to Character
These moments didn’t just live in a game—they became the essence of The Siren’s Call. The rage, the loss, the camaraderie, the grit—it’s all there. The story’s new characters aren’t random. They’re born from fire, forged in the real-world tension between respect and rivalry.
In the end, what Atlas taught me—what Molon Labe unknowingly helped create—was the heart of a book that’s about so much more than fantasy. It’s about finding your voice, standing your ground, and honoring your truth… even when you’re under siege.
This chapter of my life—and this book—belongs to every player, every ally, every adversary who helped shape it.
Have you ever had a game change your life—or your story?
Drop your thoughts in the comments below, or explore The Crimson Legacy: The Siren’s Call to see how real-life battles can shape legendary tales.
⚓ Available now wherever books are sold.
With respect, fire, and unshakable purpose,
Ambrose Fider
Author of The Crimson Legacy Series